Kinda mid. I don't hate the idea, but it was a little stale. Not that I had time to get bored though, shortly after getting 10 "three" I had some crazy performance issues, would not pass 2 fps, and UI became unresponsive. All on a mid-end machine, too. Additionally, while I appreciate the fullscreen, there was no pause menu (that I could find) to close the game, so I was forced to win+d to even get out of the now near-unresponsive app.
Like I said, game idea isnt awful or anything, but the app has some serious issues.
Ok thanks! I messed up a bit my code near the end that's why it lags. I'm working on an update to fix performance issues. Do you have ideas about what could be added or removed? Thanks for playing the game tho. I really appreciate it.
Unfortunately I'm not exactly the creative type, and I am not great at game balance, so I don't have many ideas about what to add lol.
I guess the thing I might do would be to make all the tiers more expensive (i.e. twos cost 10x ones, but threes cost 20x twos, fours cost 30x threes, etc) but have an extra upgrade menu with specific purchases, like for 50 twos you can double all generator gains, and for 100 fours you can cut generator costs for tiers 1-3 by a factor of 100, or something. Just stuff like that.
But like I said, im not great at balance, so this would probably require a lot of tweaking to get right lol
Yeah, if there were no generators it would be quite a pain lol. they work nice (I think anyways, I didn't get the chance to see how it is for the high tiers in my playthrough)
Actually forget everything I just said in the replies lol. Just tried the latest version, and the lag is fixed AND I can properly close the game now, so thats really cool!
And with the addition of "buy max", none of what I said applies anymore lol. the "buy max" button just effectively acts as "get infinite of this currency" lol, and the way you have to unlock it makes sense for this.
I think the basic cycle is good for now, and I look forward to seeing how you deal with prestige and stuff!
Also, the numbers get stupid big and flow off the screen (image upload is not working rn but I'm sure you can recreate). Might want to switch to scientific notation after a quintillion or so.
Thanks! I'm working on it to fix that ! I think i will reduce the multipliers and add a cap on max conversion and also some upgrades to upgrade the cap.
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Kinda mid. I don't hate the idea, but it was a little stale. Not that I had time to get bored though, shortly after getting 10 "three" I had some crazy performance issues, would not pass 2 fps, and UI became unresponsive. All on a mid-end machine, too. Additionally, while I appreciate the fullscreen, there was no pause menu (that I could find) to close the game, so I was forced to win+d to even get out of the now near-unresponsive app.
Like I said, game idea isnt awful or anything, but the app has some serious issues.
Ok thanks! I messed up a bit my code near the end that's why it lags. I'm working on an update to fix performance issues. Do you have ideas about what could be added or removed? Thanks for playing the game tho. I really appreciate it.
Unfortunately I'm not exactly the creative type, and I am not great at game balance, so I don't have many ideas about what to add lol.
I guess the thing I might do would be to make all the tiers more expensive (i.e. twos cost 10x ones, but threes cost 20x twos, fours cost 30x threes, etc) but have an extra upgrade menu with specific purchases, like for 50 twos you can double all generator gains, and for 100 fours you can cut generator costs for tiers 1-3 by a factor of 100, or something. Just stuff like that.
But like I said, im not great at balance, so this would probably require a lot of tweaking to get right lol
also did you like the passive gains idea or not?
Yeah, if there were no generators it would be quite a pain lol. they work nice (I think anyways, I didn't get the chance to see how it is for the high tiers in my playthrough)
Actually forget everything I just said in the replies lol. Just tried the latest version, and the lag is fixed AND I can properly close the game now, so thats really cool!
And with the addition of "buy max", none of what I said applies anymore lol. the "buy max" button just effectively acts as "get infinite of this currency" lol, and the way you have to unlock it makes sense for this.
I think the basic cycle is good for now, and I look forward to seeing how you deal with prestige and stuff!
Also, the numbers get stupid big and flow off the screen (image upload is not working rn but I'm sure you can recreate). Might want to switch to scientific notation after a quintillion or so.
Thanks! I'm working on it to fix that ! I think i will reduce the multipliers and add a cap on max conversion and also some upgrades to upgrade the cap.